// Vince Petrelli All Rights Reserved

#include "WarriorGameplayTags.h"

namespace WarriorRPGGameplayTags {
/** Input Tags **/
UE_DEFINE_GAMEPLAY_TAG(InputTag_Move, "InputTag.Move");
UE_DEFINE_GAMEPLAY_TAG(InputTag_Look, "InputTag.Look");

UE_DEFINE_GAMEPLAY_TAG(InputTag_EquipAxe, "InputTag.EquipAxe");
UE_DEFINE_GAMEPLAY_TAG(InputTag_UnequipAxe, "InputTag.UnequipAxe");

/** Player tags **/
UE_DEFINE_GAMEPLAY_TAG(Player_Ability_Equip_Axe, "Player.Ability.Equip.Axe");
UE_DEFINE_GAMEPLAY_TAG(Player_Ability_Unequip_Axe,
                       "Player.Ability.Unequip.Axe");

UE_DEFINE_GAMEPLAY_TAG(Player_Weapon_Axe, "Player.Weapon.Axe");

UE_DEFINE_GAMEPLAY_TAG(Player_Event_Equip_Axe, "Player.Event.Equip.Axe");
UE_DEFINE_GAMEPLAY_TAG(Player_Event_Unequip_Axe, "Player.Event.Unequip.Axe");

}  // namespace WarriorRPGGameplayTags
